The Importance of Your Most Mundane Choices

This post will heavily spoil the content of the visual novel Kimi to Kanojo to Kanojo no Koi. You have been warned.

She seems innocent enough…

Regardless of how much you know about what makes the visual novel Kimi to Kanojo to Kanojo no Koi as interesting as it is, one of the main heroines Aoi immediately begins the story by talking about how they are in a game. Thus, the lurking suspicion of whether she is just being a denpa girl or actually breaking the 4th wall is there from the onset. However, no matter what she says about being a fictional character, or about how the game CGs or the “god” of the outer world, it is never clear which of the two it is. At least for the first third/route of the game, which features the cute childhood friend Miyuki. However, after you complete her route and begin Aoi’s, things slowly get weirder as you interact with the denpa girl. The natural conclusion is that she’s just crazy with her talk about god and needing sex to maintain her existence. Then the game reaches a climactic scene just after you’ve fulfilled her obsession for sex. Miyuki crawls out from under the bed (and now the Nitroplus horror begins) where you just did the deed, straight up murders Aoi and breaks the protagonist’s limbs with her baseball bat, accusing him of betraying her. But this is a VN, and on the Aoi route, you never got together with Miyuki. Yes, but she’s not talking about THIS route, and she’s not talking to the protagonist. She’s talking about the previous route, and she’s talking to the YOU behind the monitor screen, playing this game.

And thus the 4th wall is shattered as you enter the final leg of the story that challenges everything you thought you knew about this game. The game is actually forcefully closed and rebooted. The new loading game screen looks like some 8-bit game out of the 80s. You can try to load your old saves but they no longer exist. Yes, the game literally deletes all your save files. You start a new game that appears to be the same as before. However, if you click the wrong choice, you end up in an inescapable loop. You close the game because there is no way to exit the loop. The game will not close. There is literally no way to close the game other than doing a forced shutdown (at least, I couldn’t figure it out. Maybe there’s some gimmick). You reboot the game. Instead of what you expect, Miyuki appears and asks “do you understand how this world works now?” You are no longer playing a game. You are playing against Miyuki, and she knows exactly what you are doing and can control the game as she pleases.

怖怖怖怖怖怖

The rest of the game basically consists of trying to outwit Miyuki, in a loop of satisfying Miyuki’s yandere lust for you all while the game remembers every action and choice you’ve taken. Even when you think you’ve outwitted Miyuki, she still knows because she is the game. The final climax involves YOU the player, not the protagonist, choosing which girl you truly love. After the credits roll, you will find you cannot go back to replay anything. The only way is to completely uninstall the game and reinstall anew. In this way, the game’s story and message has a direct effect on the real world. In the end, what the game asks of you is that even though you are playing a game, to truly consider the meaning of the choices you make and care for the characters you interact with. While it comes off as an amusing and hilarious trick that makes for a memorable game, it is nevertheless something that is very interesting to consider on a deeper level.

How much do you really think about the choices you make in life? I’m not talking about the big ones like where to go for college, whether to buy a house, or whether to take that job on the other side of the world. But how much do you think about the small choices; do you even think at all? How much do you think about the daily conversation you have with your coworker, or about the momentary interaction with a stranger on the street? There is a natural inclination to care less about the decisions you make when it comes to people you are not too invested in or are not a big part of your life. After all, there’s nothing wrong with going through the motions that society expects of you for a person you may never interact with again. Who cares if it’s thoughtless when your paths will never cross again? Yet, this VN challenges that very inclination through fictional characters – people who are not people; characters who are purely programmed by a script.

Christians always speak of “planting seeds,” but seem to easily glance over the fact that everyone is always planting seeds. The question is what kind of seeds are you planting? What sort of effects are you going to have on others with your words and actions, for everything you say and do can be seen as the act of planting seeds. If Kimi to Kanojo to Kanojo no Koi can teach you to treat fictional girls with even the smallest extra degree of respect, love, and thoughtfulness, then how much better should you treat the real people around you? When you start a new game in a VN, the characters do not remember what you did in previous game. It’s your chance to start fresh and try a new route to see a different part of the story. But the girls in this game remember what you’ve done and said. Your actions have left a permanent mark in their lives. In the same way, your actions can leave lasting impressions on people no matter how little you may think they do. While people may not remember all of their experiences in life, those experiences are still a part of what makes up who they are and who they become.

We don’t know the situations of those around us; even our close friends have personal thoughts and feelings that they do not share on a regular basis. Thus, our actions and words can play far larger roles in people’s lives than we realize, even if they are strangers. This is not about helping others, reaching out to them, or trying to save anyone, per se. What Kimi to Kanojo to Kanojo no Koi wishes to convey is only that you be fully considerate of the decisions you make and the effects of those decisions on those around you.  Is this not right in line with living our lives out as followers of Christ? Being loving and thoughtful towards others is not something to be done when it suits us but rather incessantly throughout our lives. You don’t know what effects your decisions will have on the strangers around you, but at the very least, you should act with the awareness that you are an ambassador to Christ, and every action you make is representative of your beliefs. Strangers aren’t NPCs in a game, and in the real world, there are no re-dos.

 

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